So we assume that everyone says this after their first Kickstarter (whether successful or not), but it was definitely a learning experience for us. It was taxing, exciting, stressful, frustrating, and enlightening all at once. It was the first time that we were really putting ourselves out there beyond showing off concept art and rules samples, and running demonstrations at local gaming shops/clubs or conventions. As difficult as it was to see the Kickstarter fail (and by as much as it did), it certainly taught us a lot.
As a result, we’ve taken a good look at what seemed to work and what didn’t. A lot of the feedback we got from our fans and the gaming community in general is that we should try to focus on the game OR the miniatures for now, until we have more resources to put towards both. After going over the numbers with our printer and looking at all of the communication that we received from backers and fans, we have scaled down the plans for the starter set so that the next pass at Kickstarter won't have such a lofty goal (financially), something much more achievable:
• Focus on getting the campaign rulebook and card decks produced.
• Sideline most of the miniatures as well as the ship/space-station tiles for the time-being. Most of the models for which we created prototypes will also probably get a re-do at some point in the future, but that probably won’t be part of the Kickstarter (unless by some miracle we are crazy-successful).
• We still plan to have a few of the promotional models available at various contribution levels and as add-ons, so for those of you who liked Finch, Duncan, and/or the Thorim tech, you’re in luck!
• A much more modest and (hopefully) achievable goal for the Kickstarter re-launch.
• Relaunch late this summer (late August or early September).
We hope you’ll all return for the relaunch. Please feel free to get in touch with us either here, on FB or at our Kickstarter page with any questions, concerns, or suggestions. We look forward to hearing from you.
Steve and David
Wednesday, January 28, 2015
Saturday, January 24, 2015
Friday, October 10, 2014
Here are some new concepts and finished artwork for a few of the hazards that players can experience during games of Terminus Gate.
Monday, September 15, 2014
We have been hard at work preparing for our next big step and the time has finally arrived. Below are links to the Terminus Gate Basic Rules. These rules are the core of the game play and are free for download. There are 2 different versions available: the first is printer friendly, the second is laid out for digital consumption. Please, feel free to download, print, share, critique, and otherwise hammer away at us with any questions or concerns. Also keep in mind that this version of the rules does not include the majority of the campaign section. This will allow everyone to jump in and start playing around with the rules without revealing everything we have in store. Enjoy!
|Terminus Gate Basic Rules: Printer Friendly|
|Terminus Gate Basic Rules: Digital Friendly|
Wednesday, August 27, 2014
We have another round of concept art this evening. First, we have a color version of the Choker artwork. The second piece is from one of the other crew backgrounds, a grunt for the zealous Archonites. Last is a horrific bio-zombie, a mutated animated corpse of some hapless crewman. Enjoy!
Friday, August 1, 2014
We received the initial digital sculpt for the Marauder captain. He still needs to be posed and his weapons added but we wanted to share. The Marauders, along with the Core World, are one of the crews that will be packed into the starter set for Terminus Gate.
|Marauder Captain Digital Sculpt|
|Marauder Captain Concept Art|