We have been working on getting the demo rules put together and ready for posting. Thought we would post some more concept artwork in the mean time. Today we have the Fringer Grunt followed by an insidious Choker. Enjoy.
Just got the prototype for the technician back from the printer. Now that we have the full set of prototypes for the Core World starter set, they are heading out the door to the caster. On to the Marauders!
With the sculpting of the initial Core World models complete, our sculptor is moving on to the other crew background that we will be rolling out with the release of Terminus Gate. We have previewed the Marauder captain previously but here are some of the other concept pieces the sculptor will be working from to bring the Marauders to the table-top.
From the Terminus Gate rulebook:
Where there are
ships, there are marauders.Marauder
crews pillage settlements, hijack cargo, and otherwise plunder their way from
system to system.Marauder fleets
terrorize whole systems, taking what they want from whoever they want.Outer systems remain in the most danger as
their system governors are slow to react or, worse, are in league with
Gate is a gritty, brutal miniatures game pitting rival privateer crews
against each other as they attempt to fulfill their contracts.You are the captain of a space-faring
privateer crew, contracting your services where you can in the vast outer
systems.Armed with some fresh recruits,
you will ply your trade across the stars, picking up contracts ranging from planetary
exploration to deep space salvage, policing actions to hit-and-run raids.As they survive each job, your crewmen will
gain experience, granting them new abilities and opportunities to develop in
In the depths of space, opportunities
and dangers abound.Dark and terrible
enemies poise ready to foil your crew at every turn.Life as a privateer is a dangerous affair
with injuries and even death awaiting your crew as they quest for fame and
fortune amongst the stars.
One of the things that we knew we wanted to include with Terminus Gate from the very beginning was a set of tiles that players could use to represent the interior of starships or space stations. We wanted players to be able to engage each other in darkened corridors of derelict spacecraft or commit brutal boarding actions in pursuit of their payday. Additionally, the tiles would give players that have little or no terrain of their own a chance to play in a rich, tangible environment with minimal fuss. With that in mind, we approached Joshua Bennett with the daunting task of designing and rendering our tiles. Currently, there are over 100 tiles that will be produced, including several styles of doors, bulkheads, and breaches. We have had the tiles with us for all of our demos and the positive reaction has been overwhelming. For those that have not seen them yet, below are some samples. Enjoy.
The universe of Terminus Gate is full of nasties poised to feast on humanity at the least opportune time. Aside from being able to utilize customizable creatures and beasts, there is a large selection of Contract and Hazard cards for specific creatures that will be included with Terminus Gate. Below are concepts for several of the nightmares we have planned.
We decided to reveal some concept designs for another of the other crew backgrounds, Fringers. Fringers
prefer to ply their trade in the outer systems, away from the prying eyes of
the Sol Alliance.Colonists, criminals
on the run, or just every day citizens looking for a little more breathing room
all comprise the inhabitants of the outlying systems.In deep space, trade lanes are plagued by marauders
and galactic highwaymen while corrupt provincial governors protect their own
interests more often than the Sol citizens they were hired to govern.Life in the outer fringes is hard and rife
with danger.But, for those tough or
stubborn enough to survive, the rewards can be quite lucrative.
Got a WIP shot of one of the beasties the inhabit the Terminus Gate universe. Below is the description of the stonecutter and the WIP sculpt for it.
are large omnivores similar in size and bulk to rhinoceroses found across Gruum. Stonecutters are powerfully built, their muscly bulk protected by thickly
armored hides.Their heads are covered
in a bony plate that they use to push rock and soil out of their way as they
burrow through the ground.Their legs
end in large, spade shaped paws that terminate in razor sharp claws.Due to the high iron content of the rocky
soil on Gruum, stonecutters have tremendously hard claws, teeth and bones.Gruumor tribes keep herds of domesticated
stonecutters, both to assist them in their work and to utilize their bodies for
making tools and building materials.Wild stonecutters are extremely territorial and will defend their
hunting areas if threatened.
Hailing from the Core systems, we have our first completed crewman! Believe it or not, this guy is a lowly deckhand. The captain and the grunt should be following in the next few weeks. This guy will be off to the 3D printer in the coming week to get a prototype made.